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Shader error in 'GPUInstancer/FoliageHDRP': 'LightLoop': cannot convert output parameter from 'struct LightLoopOutput' to 'float3' at line 3440...
There are no urp shaders? Lwrp shaders do not work in urp
It's been a year and nothing is happening. When will it really be the first package update?
Nothing new for a year. Compatibility with other plugins instead of new releases, optimization is not progress. Now a new paid update.
It's been a year since I bought this asset. There were to be additional things, node, except update with support for other plugins nothing is...
no work in hdrp ;/
In unity shader is ok, now compilation android error
I know, import this file, open shader(in graph is ok) save and still pink and error
Lwrp skin and sss not work, when replace lightdirectionnode.cs 11directx error
Have you thought about using ecs to increase performance?
hey, how can I add key(Android Market licensing= to an application?
I would be grateful for step by step instructions.
this is Crazy Labyrinth on Android.