A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Bumping again. Still an issue in 2020.1 with the URP 8.2.0 or the 9.0.0.35 packages.
Any news or updates on this? I've spotted that in the frame debugger, the camera that is causing GC alloc per frame when enabled is being rolled...
Yes, please don't remove folder support from the sprite packer! It saves so much time just being able to add new sprites in to a folder of...
Sadly I get the GC Allocs as usual with the attached project. Tested in 2019.4.5f with URP 7.4.1 and in 2020.1.1 and URP 8.2.0 for good measure....
Could you do me a massive favor and maybe share a test project where you have multiple cameras with no GC allocs? I'm seeing something odd in the...
Hm! I've tried uninstalling and reinstalling the URP package in that test project and still get the GC allocs, nothing changes for me whatsoever....
Hello! Check out this project, it's about as basic as I could make to recreate the problem. One scene, two cameras, GC Allocs in the profiler:...
Yes - creating a new project with the Universal Render Pipeline project and adding a new camera to the scene shows up the issue unfortunately.
Good news that you're no longer having this problem! For me, any combination of more than one camera (whether it's base, overlay, rendertexture...
Thank you! There will still be GC every frame in 2019.4 and URP 7.4.1 - SortCameras does not allocate GC, but GetCameras does when you have more...
Hello! I've had a separate thread open about this issue and entered that initial bug - it seems that half of the issue has been fixed, but the...
It seems that it's something in my sprite shader that is causing a bunch of artifacts that I'm seeing, which I've been incorrectly attributing to...
Hello! I'm having a bit of an odd issue here! I'm finding that when I create a Sprite Atlas out of a folder of sprites, what should be...
Sure! It's...
Hello! I have submitted this as a bug and sent some additional repro steps in an email. It's really easy to recreate though, it happens right out...
It looks like a fix has been checked in for the issue, hooray! https://github.com/Unity-Technologies/Graphics/pull/268/commits It's supposed to...
Still getting this issue with URP 7.4.1 and Unity 2019.4.1 - if I have more that 2 cameras rendering (Base, Overlay, RenderTexture) I get...
Hello! I'm trying to figure out why some of my meshes are coming up in the Frame Debugger as "SRP Batch", and some are showing up as "Draw Mesh...
Edit: Thought I had a genius insight in to what this is, but it wasn't genius at all, haha. The problem still stands, having multiple cameras wth...
Hello! I'm getting some per-frame GC allocs coming from the Universal Render Pipeline, specifically the GetCameras() and SortCameras() functions....