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I understood, thank you for quick reply! looking forward to the automatic sky blending!
Hi,i have a question. does InfiniCLOUD receive the fog and volumetric lighting effect from the hdrp system? all the pics and videos i saw the...
Hi, i'm looking for a terrain vegetation rendering system and GPU Instancer looks pretty nice. i have two 2 questions about it before i buy it....
Thank you so much! i will do some test with it and let you know the result a few days later! Btw,i bought the plugin. no matter it fits my...
Hi,i have a question about your Magica Cloth before i buy it. does the virtual deformer support custom mesh? my cloth is double side mesh with...
Thank you for reply. I have bought your plugin already. it's amazing! but i found it project the rays based on the light position only. for point...
Hi,i have two questions about this plugin. 1.does the raytrace light placement system have some LOD like system? for example:fewer light points...
Hi,i joined the discord and sent the core lux plus file to your support email.
Thank you for your hard working!
and ATG (Advanced terrain grass ) support please. ATG,AFS,Lux plus,they used same deferred shader because they are same developer and they are...
it looks like your terrain is too big or the height map resolution is too low. it just can not provide enough detail for your river float on it....
hi,@tatoforever. is there a way to make Lux plus work with FrustumShadows in deferred path? Lux plus wants take control of the deferred shader in...
It's a common problem of all sky system over years and people have already got used to it. TimeOfDay,Enviro,OverClouds,Tenkoku,Azure,they all have...
Yes,it wont be as accurate as true geometry objects,but it will makes image effect covers the river. at least 80% image effect with transparent...
Yes,i fully understand it.it won't be possible. could you please take a look at the deferred path flickering problem? it's not about Time of Day's...
Thanks for reply. i figured out that i could turn the Render Queue to Geometry to force the water material rendered in the fog effect. but it only...
Hi,could you please add support for Time of Day? it's a popular sky system with good perfermance in assetsstore....
oh,so sad, i'm not good at shader coding so i think it's impossible. thank you for reply.
hi,@larsbertram1 i want to know could this particle shader work with light cookie and realtime shadow at same time or not? light cookie simulated...
Sorry,i didnt touch unity for a long time. but,i know vegetation studio could do what you want and atg support it too.