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This may be a silly question but is this meant for games or more so for film? The demos they have previewed look gorgeous but also like they...
The old standard shader assumed you had the roughness in the alpha channel of the metallic map. The smoothness slider was simply a multiplier of...
I've been trying to keep up with the eight pages of remarks in this thread but I may have missed it. I think having the overall instruction count...
Have a question for you guys. I played around with the layered lit shader on an older build from SRP and noticed that it actually blended...
I do like the improved painting tools for the cloth but I have to ask. Will we ever be able to import them from a modeling app? Or if not could...
Well, It's official. Your product is now the last hope of a fast real time GI solution. SEGI dev just said he's at an impasse with his product...
Any update on this? Been scouring the forums for an answer looking for examples and have come up with nothing. I don't have the slightest on how...
I almost wish they would have the new terrain/vegetation system on git like they do everything else that they are working on so I can spy on it...
So looking back it's been about four months since someone from Unity has posted anything on this board about terrain. Last I heard you guys were...
@Assembler-Maze Ya that was strictly for testing purposes, I wouldn't be drawing an entire scene's worth at one time. And I have to second that...
@Prodigga When I export my meshes they all link to the same mesh instance in blender. It keeps my fbx files much smaller the link is maintained...
Yes, I do have all my vegetation as separate gameobjects but I really don't need them to be. I just import them from my from my modeling app....
I have to admit that my programming skill-fu is weak. Will there be a proper guide write-up on how to use these in the near future? I've...
I realize this is an old thread but it's the only one I can find that talks about a revamped terrain system. It's been five months since the last...
Just a helpful tip, your bloom image effect should always be before your tonemapping. This is especially true when rendering in HDR. Should make...
My best guess is that it's not the ambient light causing problems but rather your reflection source. Metallic materials gain very little from...
I do what I can with what I've got. The only reason it looks clean is because I just set it up a week ago :p You can't see it very Well but I use...
It's nice to see some others from the medical field on here, thought I was a bit crazy picking such a far off job seeing as how much I love games....