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i will use unity api to connect to internet if i build apk from android studio will it be preserve the internet connectivity ?
can we connect to internet from ulive wallpaper ?
rest api ?
i want to make 3d widgets with very few poly and make it power efficient.
if there was any chance of making widget pls make it need not to be...
yea it was working but when i restart it was going to start position.
i want to update the position at runtime for next waypoint without affecting...
to be more clear i will provide waypoints at run time it have to calculate in run time and move the charecter how to do that?
Hi i want to create path at run time how to make pls explain.
how did you make voice for game and art etc.
is it collabration work or startup ?
i have a question on formations how do we control unit formations in apex steer say i want units to make certain behaviors like one one unit will...
i dont have experience in c# out side unity i will try to make it working
i like panda Ai it was simple and was robust.
i would like to see see editor modification window so that we can be able to tweak values from the...
looks interesting can you make a small demo ability to send udp packets also tcp
@ZimM will it be able to make 3d widgets ?
nice to hear you again on forums.
i also do freelancing stuff i did try to join many teams but most of the teams are filled with some random people with out proper knowledge and...
nice to hear a success here
it will be nice to have a video walk through on how to use the tool.
i am waiting for good tutorials for making ai behavior for ai for humans where player will go hide and try to attack the player.
i dont know if...
i am getting problem with navmesh i am trying to get remaining distance when i get distance some times it is showing infinite distance.
are there any script sample demos for the system so we can be able to use custom behavior to tweak.
and also i dont understand use of playmaker...
i am using remainingdistance as the float variable.
// path was class
remainingdistance = currentlength.GetTotalLength();...