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Thanks much for the mods and suggestions, I will take a look!
My bad, looks like that setting isn't available on Android. If you create a demo project that displays Input.acceleration on the screen, are you...
Great ideas and tips, I'll consider them for a future version!
Ah, good catch — this is a common error, I've made a note to add something about it to the documentation. Glad you figured it out!
Any chance you could send me a repro of the issue so I can take a look? To your question, you're better off creating one scene per sketch like you...
Thanks for the purchase. Can you try setting this property manually and see if it helps?
It looks like you're working in the sample scene, which does not use the URP assets — that may be what's causing the problem. Do you still have...
Just submitted an update with a minor bug fix for the URP prefabs. Bummed to discover that URP doesn't seem to support cameras with transparent...
Hi all, just a heads-up that version 1.6.3 just went live, which includes URP-specific versions of the Panoply and Panel prefabs that should...
2. This seems to be more of a general than a Panoply-specific issue, but I'd guess the graininess has to do with the texture being compressed at...
I need to do a little research before deciding... give me a few days. I'm already working on an update for URP and, if it makes sense to tackle,...
Unfortunately no, those properties (most panel properties) are wrapped up in the keyframe system as well. Would it be useful to have a version of...
Glad you got some answers for 1 and 3! 2. Try changing the shader of the material you're using to an Unlit shader — my guess is you're using a...
Hi all — just posted a new Panoply tutorial that covers some of the most frequently asked questions about the asset: how to layer panels, how to...
I'm afraid there isn't currently a way to do this — due to the complexity of the keyframe system I haven't exposed it programmatically.
Sorry about that, I've corrected the link! 1. It looks to me like the content is being correctly cropped to a 4:3 aspect ratio — it's just that...
This might help with figuring out which pipeline you're using:...
I'm not able to duplicate #1 in Unity 2020 using the built-in render pipeline, are you by chance using one of the newer render pipelines (HDRP or...
Big congrats @Nikokoko ! So glad this piece is out there in the world. No problem to post this here, for you or anyone else using Panoply in their...
If you don't need Panoply to move the camera at all, the easiest way is to check "Disable camera control" in the Panel inspector, then you can do...