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You'll need to load the OBJ at runtime like: https://stackoverflow.com/questions/31586186/loading-a-obj-into-unity-at-runtime You'll have to...
There are some assets that have internal web servers: https://assetstore.unity.com/packages/tools/network/web-server-for-unity-126120...
If you are Instantiating at runtime without an ObjectPool there will be lag. Any instantiation at runtime will create lag and cause the garbage...
FYI, with 2018.2.3 you may get a hard crash with logs like below if you have a Legacy Particle System component like ParticleEmitter,...
Second the thanks @ZDesctructor. I opened up an old racing game and upgraded it to 2018.2.3 that I didn't know had a ParticleEmitter on a...
Here's all the log locations: http://docs.unity3d.com/Manual/LogFiles.html
At least for me this is working in 5.0.1p3 and they have it in the release notes for that build. (669208), (675021), (690162) - MonoDevelop:...
First off the Unity Cloud Build service is awesome, we used it a ton in beta for two projects and it helped development mainly to test when things...
One of the most defeating bugs of the Unity development pipeline on OSX. Unity you started on Mac, please fix this. I'd rather a hard crash than...
I mean to type StreamingAssets like the other messages. That is just a folder we use for prepping assets by platform as it is not named after a...
Yes. Anywhere Resources is it will be bundled up into one big resources asset set. These will be available at runtime to load dynamically and...
Correct, like if you had an objective C class or lib you could put it in root/Plugins/iOS and it would be copied over. If you are talking about...
If you put classes/libs in the Plugins/iOS or Plugins/Android folders they will only be used on those platforms. If you are talking about...
Add to that a package manager like system for versioning from the asset store. It could be more like a repo and can remove unused plugin files...
We are in a holding pattern on some show stoppers with 64 bit IL2CPP. But we were curious how many people have shipped a new title on iOS with...
So are Unity 4.6 releases leading? We have switched to Unity 5 now that it is out thinking that in general Unity will put more focus on Unity 5...
I think @joncham addressed this as a problem but the workaround was to not use: GCHandleType.Pinned in the alloc. EDIT: Oops didn't see Tautvydas...
Yes it definitely sucks when there are show-stopping bugs. Unity has had a few times in the past where things got dangerous like the 3.3.1 TOS...
Our bug #670088 is still open, blocking + show stopping. The bug has changed the exception stack so we re-reported it as a new bug for 4.6.3 as...
WebRequest is not yet ported to IL2CPP, I think it is planned soon. You could port to the WWW class until then maybe. Also the http://my.php url...