# Search Results

1. Post

### How to multi-select scene hierarchy objects in code

I managed to get it working with the help of @d if (GUILayout.Button("Select All Joints", GUILayout.Height(_lineHeightSpace))) { // Find all...
Post by: godfreyidk, Apr 21, 2020 in forum: Scripting
2. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

Okay, well you're in for a treat. That matrix bit was nicely put, thanks. I think I've got it now, unless i go off fiddling and get stuck again....
Post by: godfreyidk, Apr 17, 2020 in forum: General Discussion
3. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

Have you any experience with configurable joints? All my previous assumptions of quaternions have been absolutely stumped by configurable joints....
Post by: godfreyidk, Apr 17, 2020 in forum: General Discussion
4. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

Thank you @Billy4184, that clears up some of the confusion. I might through another question your way once i run into more trouble, i can only...
Post by: godfreyidk, Apr 17, 2020 in forum: General Discussion
5. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

I appreciated the higher level approach of the article, too bad it's inaccurate as you and others pointed out. Most sources though are downright...
Post by: godfreyidk, Apr 17, 2020 in forum: General Discussion
6. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

I thought i had almost grasped it all when the article stated that a quaternion can be treated as both an orientation (reference rotation), and...
Post by: godfreyidk, Apr 17, 2020 in forum: General Discussion

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

Hello all, I recently stumbled upon a very neat blog post https://developerblog.myo.com/quaternions/ explaining quaternion use. I was following...
Thread by: godfreyidk, Apr 16, 2020, 37 replies, in forum: General Discussion
8. Post

### How to multi-select scene hierarchy objects in code

I should have told you earlier that i was using your logic within the OnInspectorGUI() callback of an editor (CustomEditor) script. Starting a...
Post by: godfreyidk, Apr 6, 2020 in forum: Scripting
9. Post

### How to multi-select scene hierarchy objects in code

I use the latest version -2019.3.7f1. Maybe worth noting is that i often run into a bug where clicking on an object in the hierarchy is...
Post by: godfreyidk, Apr 5, 2020 in forum: Scripting
10. Post

### How to multi-select scene hierarchy objects in code

No highlighting occurs, only sharing of the inspector window (as seen to the right of your screenshot).
Post by: godfreyidk, Apr 5, 2020 in forum: Scripting
11. Post

### How to multi-select scene hierarchy objects in code

Okay its works halfway now -all objects are selected as evidenced by them "sharing" the same inspector window. My mistake was in looping the...
Post by: godfreyidk, Apr 5, 2020 in forum: Scripting
12. Post

### How to multi-select scene hierarchy objects in code

That is correct
Post by: godfreyidk, Apr 5, 2020 in forum: Scripting
13. Post

### How to multi-select scene hierarchy objects in code

Yes it is strictly an Editor Utility, not meant for during play mode. Unfortunately i've tried all the Selection class methods, but none give me...
Post by: godfreyidk, Apr 5, 2020 in forum: Scripting

### How to multi-select scene hierarchy objects in code

Hello, I've been trying and failed to use the Selection class to multi-select some objects in the scene hierarchy -similar to how you would by...
Thread by: godfreyidk, Apr 4, 2020, 13 replies, in forum: Scripting
15. Post

### Configurable joints in-depth documentation / tutorial / for dummies

So may i assume the 'spring' will exist between the 'Anchor' and 'Connected Anchor'? Such that all physical movement of the spring depends on your...
Post by: godfreyidk, Apr 1, 2020 in forum: Physics
16. Post

### Are bones actually elongated, or is that just a visual aid

Great, i know now what to do.
Post by: godfreyidk, Mar 31, 2020 in forum: General Discussion

### Are bones actually elongated, or is that just a visual aid

Hello everyone, Many 3d animation programs show bones as elongated "objects". Such that when you rotate the bone, it seems to pivot around some...
Thread by: godfreyidk, Mar 20, 2020, 5 replies, in forum: General Discussion
18. Post

### How to make several separate Inspector window instances

Oh cool, i didn't know that. Thank you.
Post by: godfreyidk, Apr 26, 2019 in forum: General Discussion