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Any update on this ? The issue is present with Hub 2.3.0 I can confirm all the files are properly downloaded in the my Local/Temp folder. The...
Everything works fine in my 2019.2.10.f1 build . this is an issue with a newly installed 2019.3.7f1
After installing unity 2019.3.7f1, and the Android-Support all the paths point to non existent folders....
Good morning! Thanks for all the feedback, it definitely helps. I've logged all these issues so we can address them (hopefully ) in the next release.
How many man hours do you suspect has been spent on the development of Breacher? I sincerely couldn't say. We are two. ( coder/game desinger +...
the first version of Breacher was quite simple, still about 4 months. ( one coder, that has a day job on top ) After the initial release, we added...
Hi guys! Pavel and I just released our third game. This time around we decided on a shorter project than our two other games ( Breacher, Breacher...
Hi everyone, Today we finally released our second game completely made in unity. Breacher Story is a playable narrative experience that dives...
This morning we prepared a "how to play" video to help with the navigation. Tell us what you think![MEDIA]
First, thank you for playing our game! This morning we celebrated our first 50 download of the game and so far, despite the positive review, you...
Well, we finally released our first android game to the world. You can find it on Google play -...
We created an Instagram account and we are counting the days to our official release! https://www.instagram.com/doubletongamestudio/
Hi diegomendes, So far we only worked on the Android version. If it's successful we will indeed branch to other platforms and languages.
Almost done with our first game. Still looking for Beta testers :)
Bump - As we are starting to work on the Beta!
We finally got our official website : doubletongamestudio.com!
Hi unity community, We are very excited since this is our first android game. It's all done in Unity and we've been working hard on the marketing...
Let's say a reduce black and white inspired demo. It's also a bit inspired by the web game Sleuth.
I felt like continuing with the smaller space ship and bringing him into a city. I guess now I'm in between creating environments, light and mood...
Do you think this could be adaptable to create some sort of inventory like in Adventure Games?