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Things to try: Check if the rigidbody is set non kinematic. Check that the box collider is not a trigger. Check in Edit/Project...
Are the missing models from .blend files by any chance?
If you use a singleton why have it in all scenes? I find it best to start all singletons in a preMainMenu scene so you never have a problem with...
Have you tried deleting all the .csproj and .sln files in your project folder? Need to do that every once in a while too with vs code. Unity...
When you add any collider it's looking for meshes attached to the same gameobject to calculate it's bounds and the center. If it can't find a mesh...
I'd advise against doing your whole terrain as a mesh with meshcolliders. I do actually have a similar system for my caves where i model them in...
I honestly don't see how his solution could be improved, but I don't see it as inefficient at all. Setting one transform each frame is negligible....
That's only the first time after starting the editor. Second time pressing play is way faster. Unless you define "ages" as more than about 10-20...
A script is not a GameObject. Use: public AvatarSetup avatarSetup; Also note: You can't drag the script from the project window. You can only...
Try to delete all the .csproj and .sln files in your project folder and let unity rebuild them. Does it automatically on the next recompile or...
It's set to ON in the HDRP default settings: Edit / Project settings / HDRP Default Settings. To set it off you can add the motion blur override...
The error message at the bottom of your screen shows that SceneManagment doesn't exist. That should be a hint by now? It's SceneManagement. Every...
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There are many ways to avoid this. You build everything in 1x1 size prefabs. You change the uv tiling in your materials. You build your rooms in...
They're not gone from memory. Also keep in mind that if you have the gameobjects/materials linked in any script in your scene they are still in...
You can just put all the different arms etc into one fbx, bind them all to one skeleton and then activate/deactivate the gameobjects. If you have...
You probably need to put all of the custom SDKs classes into their own namespace. If you only put the Pose.cs into that new namespace the other...
Just open the "corrupted" materials with your fav. text editor and delete all the keywords after m_ShaderKeywords: They should work again. That...
You could just drive blendshapes via bone rotation to get muscles to look more realistic. Like most movie studios do it. There's not really a need...
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.0/manual/Lit-Shader.html It might be helpful to show the full names...