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A little joke in this grim times..
Can you imagine what Unity's demo team is doing right now?
My guess is they're drawing straws to see who will...
I never thought this day would come but I'll be trying out Unreal tonight
This is terrible, a missed opportunity for Unity.
Hope they come up with an alternative solution.
I guess many developers who aim for the best...
I just got an email from Quixel where they announced about being acquired by Epic Games.
On top of that, all Unreal users will get free access to...
Yes but I'm not using LWRP nor HDRP in my project, yet!
Until 2019 LTS I plan to stick to Standard pipeline and do all the art conversion...
To each their own. Use what you want, but try looking at the big picture.
Maybe Unity doesn't have enough internal testers so they use developers...
Unity team repeats that information over and over.
LTS has locked-in tech and it's the most stable you can get at this moment.
Don't be surprised...
I'm shocked to see people are giving one or two star reviews for these awesome assets on the store.
It clearly says you must use 2018 LTS and...
You mean like an albedo texture/decal that blends with the main albedo texture.. why not? Hehe :D
@Rispat-Momit any news on the next update?
I have a great need for that detail normal map in APOLLO Standard shaders :)
Hi, thanks for the detailed explanation and I understand your position.
We can only hope Unity will employ more engineers soon so they can finish...
Hi, does this asset support HDRP?
Is it possible to setup herds/packs /flocks with Emerald AI?
I dunno. I won't live forever. I just can't wait.
To each their own.. I'm just saying I'm adapting to the current situation but I too wouldn't...
That's a hilarious screenshot
When documentation is lacking, I just open up the code if I can and look into it to see what's happening.
You'll be glad to hear Unity plans to ditch the standard render pipeline and replace it with Universal Render Pipeline (former LWRP). So you won't...
They're talking about it in yesterday's blog post
Hi! I have another question regarding prefabs..
If I add a script to a prefab, will VSP keep it when it makes an instance?
Hi! I have a little problem.
My prefab consists of two objects, but when I add it to VSP, the second object is ignored and only the first is used...