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When building WebGL my terrain is invisible. I looked through the topic a bit, if it was solved and I missed it, sorry for that! Thing is I am...
Got it! :) Ill try it out asap.
Ohh! Ok, sorry about that, I assumed its tint! Then its all fine, just smoothness doesn't work. Do you have any estimate on a fix for that?...
I don't think it does work, this is a fresh import to Unity2019.2.9f1, your fixed project from the store:...
@larsbertram1 Wetness is not activated. (global water settings is set to None, I think you mean that?) Color setting doesnt work either and it...
@larsbertram1 another question, shouldn't changing alpha in the layer settings panel change smoothness?...
Everything has been resolved, awesome support as always! :)
Awesome, its a deal. :) Ill test it asap once you send it and get back to you.
@larsbertram1 Hey, so I still got the problem, here is what happens with enable height normal on:...
Also present in Unity 2019.2.9f1, so I think its safe to say its broken since sometime after 2019.1.11f1...
@larsbertram1 I started writing a long post detailing my problem, but then I tried to import CMU to an empty project and it happened there as...
Yeah I understand, ill play with it a bit more and see what I can do. If everything fails, and there is no solution from your side, ill try to...
Thanks a lot, yeah I accidentally left the old o.vertex calc at the bottom, that was the mistake. There are still cracks though, BUT from what I...
@larsbertram1 Seems like I celebrated too early. :) This is happening now: https://prnt.sc/otq3q5 Cause being this part of the changes: What...
Thank you will try it out! @larsbertram1 thanks a lot for the effort, this seems to be working well. Ill continue testing but it is a massive...
@larsbertram1 So basically, what casues red bits in the mask where they shouldn't be is the frag part of the shader is somewhere in lines 398-419...
@larsbertram1 Probably you know that, but with further research I concluded that the black cracks are fault of the vert part of the watermask...
Just to make sure overcloud is not the reason for this, I just tried it out in a clean project with your ocean demo scene:...
@larsbertram1 These black holes in green are the main reason it shows, so you are right about that. I am basically using the same ocean as in...
Thanks @larsbertram1 OK couple of things I found out: 1. yes it has something to do with the gerstner waves, when those are disabled its gone....