A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
You can set a specific preset as the default preset for a specific importer.
That way you can have a preset with read/write box checked as the...
Take a look at the preset system.
You can set a default Preset for each importer type.
If the object is set static in the scene unity will try to bake Lightmaps for that object.
The warning indicates that the object does not have...
Look like you are missing the windows 10 sdk listed in the last screenshot.
In addition you Need Visual studio 2015 / 2017 with C++ compilers...
There is a Button called "Visualize" on the UI button component
The yellow line show how the input navigation is currently Setup.
If you press the...
From what i can see from the Steam hardware survey all 32 bit os together are below 1%.
My assets are the asset that you have Access to via the Asset store. If you don't have them imported into your project you cant remove it from it....
The tool you are searching for is called a contract.
If he is not compelled by some agreement / contract in some way to keep the asset / code you...
What does this have to do with unity?
Your scene view is in sprite mask mode.
On top of the scene window klick on"Sprite Mask" and select "Shaded" from the dropdown.
Look into light probes. They capture the linght in a given point and movable objects can get the light information from them.
If you need something stable for your project the 2019 lts versions sound like a good plan.
are you in the 2d scene mode?
Maybe you just looking from the wrong side.
Is it like that in the game view too?
You can use the unity recorder to record video from inside the editor.
If you buy a PC with a Nvidia GPU it comes with a function called shadow...
You can do allmost everything you can do via hand also by editor scripting.
Behind every button is some code that your script could excudite.
C# does support reading meta date from image files, i have not tested if that is available on mobile....
For your inspiration, here is the for the UnityEventDrawer for reference...
If you like to use class names that overlap with other existing classes , you might want to put them in your own namespace.
That way other...
Take a look at the CullingGroup API
from the examples
I used it very nicely on IOS to have...