A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Since there is still no OpenVR Plugin, has anyone tried using Revive to develop on OpenVR Devices while waiting for the official integration?
Thank you Joe, that’s the input I needed. I’ll reevaluate my approach.
I'm attempting to create a game trailer for my VR game on Unity 2017.1.1. As this is quite complicated to do, I'm relying on custom Editor Setups...
it took me forever to find this information, as I was struggeling with ARKit using OpenGLES. I'd suggest to add this to the description page...
Just downloaded Baseball boy for iOS, but it seems they haven't updated the app yet. I'll wait. Thanks for the tips, thats truly helpful!
I have the exact same issue (using Admob) and wonder if there are any example on how to do it properly. I just posted the same question on Reddit,...
Yes, I meant WebGL as well. Sorry I was unclear. Eagerly waiting for that fix :)
I attempted to get VAO today running on a web player without success. The documentation states it's not tested there. Do you know if there is...
we've upgraded to Unity 2017.1.1f1 a while ago. Today, I attempted to change something in our tutorial, which seemed to work. However after...
when running my game in the editor, I'm struggeling with an odd phenomenon. This works fine in build.
I have an Assetbungle and all assets...
Nevermind, got it worked out - my custom class was still inheriting from Monobehaviour
EDIT: My mistake! The call
new VC_VirtualGood(entry["shortCode"], entry["tag"], entry["name"])
But I don't understand why?...
I have a List
public List<VC_VirtualGood> wonVirtualGoodsList = new List<VC_VirtualGood>();
I'm adding non-Monobehavior objects to that...
Any news on the new version? :)
I had the same issue, it was due to my lightning setup. The shader requires proper lightning to work. Check if lightning is enabled in scene view.
That's awesome! Any ETA on the parallel rivers? I'm currently using models to hide the stick so I'm really eager for this :)
I'd go for it. I have now multiple River Splines setup in my project using Single Pass Stereo Rendering.
I even just recommended RAM...
I'm using River Auto Material now
I haven't encountered any issues with Single Pass yet...
since I got such good input here, I'm gonna use this to post my next related question.
Very rarely, maybe in one of 100 cases,...
Ok, I created a completely new Microsplat assignment and it works now - no idea what was causing this. Thank you!