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This asset is now available on the unity asset store for 20$ Link: https://www.assetstore.unity3d.com/en/#!/content/79794
@local306 Hmm your right, it is hard to tell the exact emission values; when I had created it originally I had assumed it would be simple enough...
@local306 That shouldn't be hard to do; it brings up a few questions though. Should that emission value control the global emission? What color...
@local306 Are you saying you wold like to control the global emission/ao etc independently of the scripts control? Currently you can set these...
The reason 3DTextures are used, is for blending. This way you can get away with fewer pixels and still produce good results. For example, the...
The heatmap is currently generated on the cpu, this is because, at the time, I knew no other method that would support virtually infinite number...
You could also do it with postprocessing; I think this is more common. Unity comes with a edge highlight post process shader, see here:...
Hello, this looks extremely useful. I am creating a modular spaceship/building game, and would at some point like to add joints like these; the...
Not sure if you saw my post in the other thread: http://forum.unity3d.com/threads/released-sci-fi-damage-fx.354775/#post-2300439 Would it work...
I dropped the base price of the asset to 50$ USD. As I make changes based on user suggestions, and add features (like the raymarching shown in the...
Raycasts can now affect the raymarched surface. [IMG] Essentially it raymarches the impact till it hits something solid. Next step is making it...
Here are a few quick screenshots of the effect when used on the aircraft: [SPOILER] If I have time this weekend, I could probably make a separate...
Ah awesome, didn't see those, Ill try making a demo using the spacecraft/fighter.
The released version uses vertex displacement in the shaders, this does mean that the colliders will be a bit out of sync with the visual...
Tried implementing some raymarching and got this working: [IMG] Definitely still wip, but when finished could allow for some really awesome affects.
The asset is now available in the unity asset store: https://www.assetstore.unity3d.com/en/#!/content/45933 In addition, I wrote a detailed...
@Ironmax @IndieAner3d @FreakForFreedom Thanks for the comments everyone :) Got multi-threading working properly, it works well enough to remove...
Got multi-threading working properly, works well enough to remove the experimental label. In my tests it improved performance by a factor of...
Uploaded a webplayer demo at: http://vectorforgegames.com/Sci%20Fi%20Damage%20FX%20Demo/