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@cosmochristo @Omti1990 If you get somewhere please update this thread when you can, I'm interested in this as well.
See https://forum.unity.com/threads/garbage-collector-spikes-because-of-gui.60217/page-2#post-6317280 GUILayouUtility.tBegin is what allocates...
Although Unity has a few open-source projects repos they are either RO only or PRs most of the time seems to be ignored. The issue with your offer...
Looks like none of my posts go through Great Filter, which is weird, never had any issues before?
7 years later, here is a fix: //UnityEngine.GUILayoutUtility internal static void Begin(int instanceID) { GUILayoutUtility.LayoutCache...
I believe this tutorial has some outdated info about static collider rotation/movement (the narrator mentiones it in the example with pick up...
Update() case sensitive
Yeah, I've noticed the same issue. Seems like something has changed in collider logic in Unit y2017 and it is having issues handling too many...
Well, it seems like all the links here are dead. Any ideas how can something like Circle or Box Gizmos achieved in compiled release game?
Yes.
Any idea how to apply GUImatrix scaling when Camera.main.WorldToScreenPoint used? Still trying to figure out how to make this work:...
Cameron860 is private static readonly Texture2D backgroundTexture = Texture2D.whiteTexture; possible at runtime? I tried it but the "texture" is...
villevli Thanks, that is probably gonna work, will check later. And no, I'm not using Gameobject.Find in Update/onGUI, I fetch them once per...
I have a relevant question so I'm gonna bump it. Let's say I have myClass which has public variable myMode. I need to read that variable from...
Gonna bump this because relevant. I have 2 gameobejcts with the same "Name". Is there some unique ID for gameobject that can get me 2nd "Name" go?...
Even if it is not destroyed and active and in the scene. If an object has no component you request the nullref exception will be thrown in if{}...
Gonna bump this one, I have relevant question. Any idea why this: var vertices =...
I'm gonna bump this thread because reasons. I use matrix recalculation to scale when resolution is not native intended: private void setMatrix()...
So I need to get sprite's displayed (processed/final) height in pixels, but the project uses tk2dSprite therefore as I can see I only have access...
Great...