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I found a way to do it however, it's not really that modularized. I have to make specific datagrid just to specify different data. Is there a good...
This is really frustrating issue for a dynamic UI based game. Please look into this one.
I can confirm the same issue. I was scratching my head for a long time and I tried everything but the capsule collider doesn't seem to be working...
A bit unrelated, how does one use hardware mouse instead of the 3-frames delayed unity mouse position? I am creating a FPS shooter and it doesn't...
It just broke my UI too. Had to go back to 5.4.
Is this fixed yet?
Awesome! Thanks a lot.
This issue still exist and broke my whole game as it was based on UI. o_O
I am getting this issue after I updated my Windows. I allowed UnityShaderCompiler.exe to firewall but it doesn't solve it.
Is anyone looking at the Steam page? A lot of games are either getting discontinued, requires a new kickstarter or moving to a different engine....
Thanks for replying. I will be sure to check out MarkUX or use the Unity's GUI.
I am looking forward to make a GUI driven game in C# and I found out that only few game engines uses C# and Unity was the most popular. I have...
You might be interested on the Coherent UI.
That was simple. Thanks a lot!
Is there any other way to detect changes on a list on inspector?
This list is not showing on the inspector and afaik inspector supports polymorphism. So I don't understand why it s not shown in the inspector....
This has gone a long way since the last time I checked.
Need help here. All of the players are complaining that their FPS has worsen after the update to 5.2 and it seems like GUI is the issue.
I forgot to mention that I use Tiled for Unity.