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I just don't want to see a script on objects that don't and shouldn't use poly few. I don't want this on for example a GameManager, it doesn't...
This shouldn't be enabled by default. Also, it isn't stored in project so if someone new downloads the repo they will have the option enabled even...
Why does the polyfew window appear on every GameObject. It's super annoying. I want to add polyfew where I need it not on every freking thing in...
@chap-unity I updated my post since it was badly worded. Do you know how to display the canvas in the scene view without post-processes?
I have an Image on Canvas with full white color, but It is affected by the HDRP post-processing, and it isn't white at all. I know setting the...
Found a (Edit: WORSE) solution https://github.com/Deadcows/MyBox has a SceneReference implementation that supports multi-editing. Still, you need...
And then I need to remap all references to the asset in the project.
I have multiple existing ScriptableObject Assets in the Resources folder. I want to Add two of them into the third one, and have a similar...
I simplified the version of the unity-scene-reference, and made the following https://github.com/Tymski/SceneReference + Gives you a serializable...
Quick workaround: disable multi editing by pasting the following code on top of the OnGUI (`public override void OnGUI(Rect position,...
In this post I'm talking about references to scenes in the inspector, like this: [ATTACH] This is the best I found, it's almost usable:...
The solution is to not use 2019.4.13f1 LTS. I reverted to 2019.4.12f1 and it works fine. Issue #1287702
I just updated from 2018LTS to 2019LTS and I can't open scripts by double-clicking the script name (it's grayed out). How to fix it? It's super...
Remember to upgrade the package inside the package manager to the newest version. [ATTACH]
Ok, thanks.
I spend over 8 hours on this already and have no idea how to do this. I will use animals as examples. I have a scriptable object Person with a...
I downloaded and played the tutorial project from the unity hub, I did not change anything, didn't tough any scripts or any objects in project or...
1. Reuse textures, materials and meshes.If you want to make a forest, just make 5 trees and Instance them throughout your world with different...
You should probably update physics in the Fixed Update. https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html "Frame-rate...
Found the solution https://github.com/Dsphar/Cube_Texture_Auto_Repeat_Unity