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Hi, thanks for your response. At this point, I've updated my project to use 2.1.3 and spent a couple of hours visiting all the places with text...
Another thing I have observed: When I open up my older 2019.3.13f1 project, I see that it was actually using TextMeshPro 2.0.1 When I change it...
I should probably also mention that my project is using TMP 2.1.1 Perhaps Upgrading before the Unity update would have helped prevent this issue?...
Hi, so I decided to provide some additional information. You can see how the text is wrapping after the upgrade. It's not too much of a problem...
Has anyone has problems with TextMeshPro text changing after a Unity upgrade? I have a lot of Text in my project and after a couple different...
The new SteamVR lets you show the "VR View" for the left and right eyes, so I can show you what I'm seeing: Left Eye (correct) [ATTACH] Right...
I didn't have this issue in 2019.2. Things look fine in the editor, but when I build the game using single-pass rendering, I'm seeing some objects...
My project has been re-importing now for around 24 hours. It looks like it's importing all the .fbx files. But what I'm seeing is that every one...
There's some good and bad that comes with every release (mostly good I think). My start up times in 2019 are much faster than in previous...
Hi thanks. I would like to help. But based upon how my project is structured, I think it would take quite a lot of work get get it down to a...
Hi Leonhard, my problem with sending a reproducible project is that most of these things I find are in my game project which is around 100GB....
FYI, the process did complete this morning, so I guess the total time took around 3 days or so, but I didn't time it exactly. After the long...
when rendering the same scene in both Unity 2019.3.0f1 and 2019.2.9f1, I'm seeing significantly worse performance in 2019.3.0f1 in the...
I have a large project, and decided to see how it will run in 2019.3. I've opened the project and it asked if I wanted to convert the project to...
Any updates on this? Also, above this issue was described as a "stall". I'm not seeing the profiler pegged out on this, but I'm seeing a 5-6ms...
The behavior depends entirely upon the code you're using for object interactions. It seems that when you pick up an object, the object...
Hi, Richard. It's good to hear there is a fix coming for this. It looks like I'm experiencing the same issue. I recently upgraded to Unity...
[ATTACH] The highlight seems to be fixed to the camera, so when you look around, the highlight moves.
Yes, I see the exact same problem. I'm also using a Vive and upgraded to Unity 2019.2.9f1. I'm a little bummed to see that some months have...
Hi, I made the videos public again. I never did find out was happening. I just backed off to Unity 2.8