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Seconding the thanks for the this thread! I knew it had to be something really simple like the debug switch. Can you edit your original post with...
Is there an issue with converting prefabs in webgl? I have this basic code that instantiates an entity that was converted from a prefab, and sets...
Also the option for WebGL memory size has gone away. Is there some other way to set that now?
No one has run into this before?
Using Entities preview 30 on 2019.1.0f2. My webgl build always crashes on this line in my code...
I just used it for LD: https://foolmoron.itch.io/baby-benjamins. Uses ECS with Burst Jobs and Unity Physics (except custom behavior for planet...
How in the world do you get the physics category names window to show? I got it to pop up once but now I can't find it anywhere
It was 4.1.0-preview with Unity 2018.3.11f1. I see there's an update so I'll try with the latest version and with 2019.1. Thanks!
Yeah I'm about to go back to legacy also Weird how they aren't handling this issue.
Actually the post processing stack doesn't work at all on Oculus Go with the VR LWRP template. Is this expected or are there other settings to...
Using the LWRP VR setup for Oculus Go (Android build). Great so far except I get the insane 1h+ compiling shader variants build issue. But what's...
So far it's been looking pretty good. It's much better than the desyncing that was happening on authority changes before. Still kinda janky in...
Hmm I have a ball that I change ownership on between players frequently, and I never have to call clearBuffer(). Is it not noticeable at low...
I tried a bunch of things and nothing really got rid of the initial catch up lag. Higher FORCE_TIME_SYNC_DURATION, higher timeCorrectionSpeed,...
Yup that was me, was happy to see that in the changelogs! FYI I was testing entirely locally with this. One instance was a build, one was the...
@Fuestrine Also having an issue where when my players spawn, the client moves wayy behind the server, and it gradually gets better and better...
@Fuestrine in 3.07 the velocity-driven code that sets the RB's velocity (line 1016) only sets the 3D RB, doesn't check for a 2D RB It's easy to...
Yeah something about the project was messed up. It was upgraded all the way up from a 4.3 project so I guess that's not surprising... I created a...
@mcoted3d do you have any ideas about this save scene issue in #254?
Does anyone else have an issue in 2018.2.3f1 where when you save the scene, any prefab instances that contain vector sprites are reset to the...