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It doesn't allow more than 500mb of GPU memory usage even though Unity reports 2048 available. Guess it's a problem with this GPU / chipset that...
I've got this happening on a phone with lots of memory (Pocophone F1) and the bug reporter is showing there is tons of memory left. I have some...
On 3.4.2 I'm getting some ANR's that all have "com.unity3d.ads.properties.AdsProperties.getListeners" listed, not sure if it's the same thing....
Had this again 7 years later... Thinking it's Open GL 2.0 with Fixed Function shaders not working well, have to switch to a CG shader to get it going.
@aleksandrk We've significantly improved our memory usage in textures, mesh and managed heap and we're still getting this crash randomly. All...
@Neonlyte I assumed that it wasn't Xcode complaining but just Apple's policies not allowing Mono to run on iOS. Fully aware that the 64bit issue...
Dear Unity, Please restore the mono build feature for debug only builds. The amount of time saved not having to compile IL2CPP and the ability to...
Relative path doesn't seem to be supported if I redirect the log using -logFile BetterBuildInfo: Unexpected error:...
This error only occurred during a lightmap so perhaps if you can turn off automatic lightmapping in the scene file before opening it. Set...
I had this problem and the only way to get around it was to disable objects until it stopped crashing then let unity calculate the lightmap uv's...
My issue is likely running out of memory then.
@aleksandrk I don't have a repro but I do have a bugsee report with video / full log, would that be of any use? [ATTACH]
@jeremy_gram did the issue get closed because it was fixed or ignored?
Understood, I read the description wrong :)
@weeeBox is there any way to get a hold of the full log file or an array of all the collected lines so that I can attach it to my bug reports? I...
Wondering if there are any hacks to get mono building working just for adhoc dev builds for iOS. The reasoning is that for each task I complete I...
@Kurt-Dekker Thanks for the help but my use case is a little specific. We want to be able to have some build information to submit to our bug...
This would be a good idea to store things like branch/changesetid etc and be able to access them on startup. Any more info on how to set them and...
@thibouf This works if you are using Gradle build system (without exporting obviously) [ATTACH] using System.IO; using UnityEditor.Android;...
I also need this, uploaded bundle is: 1000998 But my current builds are producing: 100682 I really don't want to build twice just to get...