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Yes! This was our issue as well. An older build in the Test Tracks kept flagging the new submission. We cleared everything and submitted a new...
We're still getting rejected after updating to Unity 2019.4.9f1. We're only using Firebase Analytics and Vuforia. Any ideas?
Hello, is there a way to assign and read the SkinnedMeshRenderer and Blendshape Index values for Viseme Components through script? I'm looking at...
Hello, I'm trying to get the Demo05-360CaptureODS scene to work, but it freezes Unity when I try to start the recording. I get the error log...
Awesome! Works like a charm. Thank you guys so much! :)
Yeah, Unity Ads never worked for me for banner ads. I've been using other networks ever since and it's been working well. I've been using MoPub...
Any updates on this issue?
I got the same problem that "Analytics Event Tracker" doesn't show up in the components list, although I've added the component to my GameObjects...
I emailed Unity Ads Support and they replied with: I guess I'll switch to something else in the meantime.
I'm also getting the "no fill" message. The banner works in testing mode though. I'm located in Europe
Hi, Awesome package! I have a few questions. Is there a way to reflect the volumetric lighting? I saw in an earlier post that it should work by...
Does anyone have or know where I can get the Vuforia Core Samples for v7.5.26? They updated the package on the asset store for Vuforia 8.0.10 and...
Great! Thank you so much for your help! That's something I can work with. I was able to get the fade out effect to work with the "dithering...
Hello! First of all, awesome plugin! I've been trying to get something custom to work for a project, but I haven't been able to get it to work...
My app just got approved after appealing with a reference to this thread :)
I'm running into the same issue with 2017.3.1p1. My app just got rejected for the same reason caused by AirPlay. 2018-03-25 09:40:03.9124 -0700...
Can you tell me if this is a confirmed fix? Also, I'm using 5.3.4f1 at the moment. Is there perhaps a short code snippet or something that fixes...