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I've been using this tool all day and I'm really impressed. Great work! I love the align tools, and have already benefitted from the Align to...
[ATTACH] Thank you Jean that works amazingly well! (forgive the weird lighitng. This is working as intended)
Is it possible to layer an alpha texture over an opaque texture? I can't find a way to use the second texture's alpha channel. [ATTACH]
Is there any way to specify which material the new terrain should have, or to avoid rewriting the material? I'm using a custom material and it...
Ah, that's a shame. I was hoping to rely on the holes in the mesh for for collision so this makes it pretty difficult. Hopefully this is something...
Does this support holes in terrain? My terrain relies on holes for tunnels, so I’d like any mesh to have those faces removed.
Oh, I hadn't realised that! Using AAAA works perfectly. Thanks!
I have a water object where I want to use the vertex colour blue channel for Wave Sine height, but I want to use the Alpha channel for...
Is it possible to threshold a channel value through a noise texture, as seen in various Minionsart tutorials?...
[ATTACH] Is there any way to prevent Spline Mesh from generating new smoothing groups? The example on the right is how it should appear. I've...
Are you planning to add ledge hanging to future editions, or should I look elsewhere for something like this? It makes a huge difference to older...
I was trying to implement a spring/bouncer object that propelled the character into the air without control for a short while. How do you...
Any idea what's happening with my Spline Computer when I select Spline Primitives? NotSupportedException: The invoked member is not supported in a...
That's excellent, thanks for the reply!! Dreamteck Splines is really fantastic btw, thanks for making it and providing such good support.
I have been using the Constant Force component with a relative Z force for a rocket boost, which is handy if you want to boost from ramps.
@DavidJayIndie Lovely work on the controller! Is it possible to add an option to tilt the vehicle forwards when falling? Right now it flattens out...
@Krull Thanks for your suggestions. Unfortunately none of these work for me, especially because the ledge offset technique doesn't work unless the...
[img] I often end up with splines twisting, especially when using the snap to grid. Is there any way to prevent this?
Hi! A few questions! 1. Is there any way to prevent characters from sliding around non-flat walls if they continue to press into them? They stop...
Sorry for the delayed reply, but fixing the capsule collider center fixed my problem! thanks!!