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Using Unity 2019.2.11f1, and Bakery 1.71, I have been unable to get the baked prefab workflow working. Am I doing something wrong here? My...
For anyone wondering about this, I've just figured this out by evaluating an ellipse inequality against the posWorld vertex instead of the circle...
Hi, I'm trying to use the tubes section shader and wondering if it is possible to make the cross-sectional shape of the tube which is doing the...
Hi, I'm trying to migrate from pun 1 to 2. In 1, we had PhotonServerSettings.HostType, but that seems to be gone now. How do I set my hosting type...
Hi, I just bought Final IK and I'm wondering if there's a built-in or best practice to manipulate the end of a CCD chain using a physics-based VR...
Hmm, I'm wondering why it's not working for me. Is it possible to have a cross section shader that is basically a complete copy of the unity...
@ kemalakay I'm also still getting it in 2017.2f3 and the comments on the issue tracker suggest it's still an issue in 2017.3. Do you have a new...
I'm trying to use the cross section / standard shader, but it doesn't render anything with transparency. Is this a known issue? Thanks.
Hi Stefan, I'm wondering if it's possible to use this effectively if we're not actually switching platforms? My team works with a lot of large...
Hi Slice, We're having an issue with your asset, which is we're getting this error: MissingReferenceException: The object of type 'Material' has...
Hey @wynott, I'm trying to tackle the same problem as you - rhino to unity via transform matrix. Would you be willing to shed some light for me on...
Hi, I just purchased the asset, and I'm sorry for such a basic question, but how do I turn off the wind effects? Unchecking "toggle wind" doesn't...
I have been trying the editor tool idurvesh provided with varying levels of success, but one issue I have is I don't know what texture import...
Thank you very much. This is so helpful. Your code is so diligently commented!
I just purchased the cross section tool, and I'd like to be able to use it in exactly the way you're describing, @MV10. I'm a bit confused on your...