A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
There is also this open source tool on github. It may not look like it has a many features at first, but it is easier to use and faster....
Hi, Now it's possible to use Debug.LogFormat(LogType.Error, LogOption.NoStacktrace, null, "I have no stacktracke below :)");
For people who want to have their Y / Z orientations issues fixed directly in Unity, here is a code snippet that could be very useful :...
They should change this, or at least provide a way to disable these warnings
Woah I'm happy to see that I'm not alone, but I'm confused about why this is still an issue after more than 4 years ! I don't know if their is a...
bump
I've been working with dictionnaries and other hacky stuff to deal with the indexing of some big procedural meshes for almost a year... To all...
If the scene is not too large so that it can handle the same voxelization for everyone I don't see any problem. Maybe in the future it will even...
If you finished reading the first post of this thread you would have an anwser to your question, which it : nobody knows, since the creator...
+1 I would buy this even if it is not perfect or finished. Even without a documentation. I also do think it is in your advantage releasing this...
He sometimes shares his progress with some cool screenshots on Twitter you can follow him @hxLexie
Correct me if I'm wrong, but I don't think that light leaks were eliminated in this solution, or just partially. Take a look at the screenshot...
Same here ! ;) According to my very advanced computational skills thats makes a computation time of : Reflections OFF / ON 1 ms / 4,2 ms on GTX...
Thanks Mauri. Indeed, this is probably due too the lack of directional information. I see that the progress indicator says 20% for this feature. I...
Hey people, I have one question about SEGI and maybe voxel cone traced GI in general. In my game, which is 100% indoor, the lightning is done...
Hello people ! Today I want to share with you the game I started making almost a year ago. It's a tower defense game for mobile which is, in my...
Hello, I am developing a 3D game for mobile platforms for more than a year and I finally arrived to beta testing. The performances on my Android...
Hi everyone, I've made an application for Android and it requires the user to perform a "swipe up" gesture (slide finger from outside the lower...
Hi everyone. I don't really know where to ask for this... I've been working on a project with a friend and we needed Vectrosity to draw a path in...