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Hi, I did a search in this thread and saw that you were recommending to not use the Package Manager to import Rewired to the project but on Unity...
Hi, I'm trying to have the option to set a lower resolution for the gameplay without changing the resolution of the UI. I though that if I had...
Hi, I'm trying to get a native plugin working to support the new Game Center Access Point and getting issues building with it mostly because...
Do you have an ETA on when 2019.4.12f1 will be available? the 2020 latest version has this problem fixed? Thanks!
Hi, I tried finding information about this in the forum and only saw a known issue about using IL2CPP on Big Sur not working but I'm using Mono...
Testing on device allowExitToHome doesn't seem to do anything, I saw that an issue for it reported it as fixed for a 2019 version, will this not...
Is it possible to load a custom mesh or use a dynamic generated mesh in Unity as a target for the CSG operations? Everything I'm seeing seems to...
Thanks! The first method worked, I created a copy of the gameplay vcam with high priority and enabled it for a couple frames and disabled it after...
I have custom blends set to a couple of different VCams but when the player dies and resets I need the player camera to instant cut to the new...
Hi, using Ara Trail Renderer is it possible to force the alignment of the trail so it always spawn in a fixed direction? example: you move a sword...
@kaarrrllll do you have any estimate on when those APIs will be available? for now we are missing the pbMeshOps.CombineObjects and I can't find...
On our project this seems to be completely random, every time we activate or deactivate something there is a chance one or more components will...
I have the same issue here, it doesn't seem to follow any predictable pattern, sometimes everything behaves as expected and enabling disabling any...
This is the effect that I'm trying to achieve, I have a world space canvas to have that canvas be organized together with other SpriteRenderers to...
Hi, I'm using vectrosity with a world space canvas, it seems to be working right most of the time but for some reason when the canvas get close to...
Hi, we got our game out and one player reported that the game was crashing every time she tried to open it, after doing some tests this seems to...
Seriously that no one ever reported this bug? Here it is my report, I really hope this can be fixed soon it really sux to use a Development Build...
Really glad I came across this plugin, best solution ever for input handling and really flexible on the things it can do. Fixed all the problems...
Having the same issue, does the simulate work around always reset the particlesystem? I'm trying to use it with a blood particlesystem and every...