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@alphabean11 you could try post processing fx, bloom, tone mapping, exposure adjustment to reduce the over-whiteness issue you have.
Just a quick test for those who wonder if you can get the visual look alike from his Plane demo. I replace my PP settings, Linear space, Deffered,...
@andererandre can you support TOD_Rays, TOD_Scattering for URP? TOD_Sky mostly works fine with URP, but its visual reduces so much without...
@lightbug14 Thanks for the clearer explanation about the External Velocity, I kind of get it now. Another quick question, can the actor controller...
@lightbug14 Hi, can you explain "External Velocity" a bit? (I read the docs, but still confusing the algorithm behind). Btw, from 3D Scene demo,...
@ivangarciafilho Purchased. The effects look really cool. Can you support URP?
@TerraUnity This is so beautifully done. I have some quick questions: Can I build a village on this procedural map? Will TerraWorld support a...
Overall, the API changes make senses to me. I often use Transition method, instead of Play or CrossFade. So, 1 method name Play would make less...
The V4.0 sounds really good. I seriously can't wait. Can I assign Event details in the Inspector, from ClipState.Serializable? Thanks.
The same cool feature that Voxel Farm offers. This can open up more fun gameplay experience. Who doesn't like to destroy things?
@dyox when can I try the version? I can't wait to test it :) btw, awesome demos!!!
I tried the demo. Even though I'm not a big fan of FPS genre, the FP Motion boosts so much of the shooting enjoyment. Any chance to support a...
I bought this character long time. At first, I thought it seems interesting to check out the code. I just tried it today. And, I'm surprised how...
"PhilSA was last seen:Yesterday at 10:00 PM". I think he is just busy on something else, try to email him. I emailed him for support before, he is...
In terms of performance, from my own tests, previous TE version is the best one, compare to others. I simply can run lots of trees, grass,...
Wow, the new update sounds too good to be true. It's hard to get update from you sometimes. Can't wait to check it out.
I'm using Unity 2019.2.1f1. I can confirm GetButtonDOwn, GetButtonUp, GetKeyDown, GetKeyUp behave weirdly in Editor, and not work at all in Build....
I'm okay for the $10 upgrade as long as there have upcoming cool updates, more abilities. I'm waiting Botw Climbing style, but so far only...
Can you do an example scene about it? It sounds a bit confusing to me. I think it would be useful for others as well. Thanks.
@Kybernetik quick question for ya, how easy to switch between Root Motion ON & OFF? I often want Root Motion ON when attacking, and OFF when...