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Hi. In my case the car has 2 colliders, one mesh and one box, and both are scaled to 1. Looking at IRDSCarControlInput.CarSize() this should...
Hi. I noticed that when using the NWH2 script above the generated Center container transform for both AI and Player cars is wrong. [ATTACH]...
Thanks for getting back to me. If I make any headway I'll let you know. Cheers
Hi. Is IRDS compatible with NWH2 for the AI? Cheers
Hi! It appears that the current NWH_RES scripts aren't compatible with NWH2. Could you please take a look? Cheers.
Excellent! Thank you.
Could you please provide an explanation of how/when the VehicleComponent LOD states are used? Are the LODs the same as typical LODs in that they...
Hi. I would like to run an idea passed you which I think may be helpful to a lot of developers using your product. Would it be possible, when...
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Hi. I am using Unity 2019.4.8f1, URP, and have imported the ImpostorsURP package. I am trying to apply Impostors to NatureManufacture Forest...
Hi. I have upgraded to version 1.0.16 and have restarted Unity. Now whenever I try to build the game I am getting multiple errors such as;...
Hi. Regarding the waypoints red square, I placed the prefab into a new Waypoints layer and excluded that layer from the camera culling mask....
Ok thanks.
Hi. I have noticed that during gameplay the wheel controller sometimes moves away from the centre of the wheel as shown below; [IMG] Any ideas...
Hi. Thanks for reminding me about the 4gb limit. That was the problem. With regards to the Microsplat upgrade issue, I have completely...
Hi Rhodnius. I am looking for a way to have AI cars rev their engines during the race countdown and to have them at full throttle when the race...
Hi. Whenever I upgrade Microsplat I get the following message: "Assets\MicroSplat\Core\Scripts\Editor\TextureArrayConfigEditor.cs(682,56): error...
Hi. I currently allow the player to pause the game to enter a menu system using Timescale = 0. When resuming the game (Timescale = 1) the car...
Yes it's now working. Many thanks! Cheers.
Hi! I am looking for a way to activate/deactivate terrains according to the player position in much the same way as the Neighbour Loader works....