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This worked like a charm for me.
I'm curious as to whether Amplify Shader is currentliy able to provide the Universal Rendering Pipeline with the ability to make custom...
Update: Fixed when I re-imported the URP into my project using the Package Manager.
In the URP Volume effects, I am unable to adjust the color wheels. Upon clicking, they get stuck in the upper left corners. Right clicking...
Using Unity 2018.3.14f1 I am making a multi-scene game where a player enters a trigger and a scene loads asynchronously. This scene has some...
Hello, I recently tried using Sourcetree's interactive merging / rebase tool to 'squash' some of my more incremental commits. Several of my...
Any news re: a roadmap to implementing this in the audio engine? I found this but it seems like a workaround to something that should be in the...
Bump? Saw this article and it seems like a hacky workaround, but still well-thought out.: (check out point 10)...
My game takes place in a large city block, with a few different stores and apartments that the player can visit in which are loaded and unloaded...
I made a minimal reproduction project and filed this as bug 1095836.
As I'm trying to figure out how to effectively isolate my problem using the Minimal Reproduction tool, I'd like to give more information so that...
I'm running 2018.3.0b6 and certain times when I make my camera scan over a skinned mesh renderer (not a character, just a 3d model I've made that...
does taking advantage of the AudioMixer.ClearFloat("YourExposedMixingPerameter") function help you out?...
+1
I've been working with the Progressive Lightmapper, but I've noticed something in the 2018.1.0b4 beta that I can't quite figure out. Unlike in...
problem here too
I've been scanning the forum for an answer to this question: for the record, does this shader support non-terrain meshes? My precursory read...
The Newfangled audio plugin got deprecated. What happened @Trainsit161??
Really enjoying this. HOping to transition away from Playmaker and into this on my next project. Maybe it's in there and I just haven't found it...