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Hi all! Thanks for your continued interest in seeing Renderer Features working with the 2D Renderer. It's been especially useful to hear the...
Anima2D is no longer under development and will be removed from the Unity Asset Store in early February. We no longer support it for use with...
Tilemap Extras 1.6.2 [ATTACH] Last year we released Tilemap Extras 1.6.2 with the following changes In the Rule Tile/Rule Override...
Hi @ThundThund I'd like to get a deeper understanding of how well the solution of using light prefabs works for your project. Could you elaborate...
Hi @ThundThund! I wanted to confirm that you meant this option in the Graph Inspector in Shader Graph: [ATTACH] It would be great to get an idea...
Hi @Wrymnn. Thanks for reaching out! Could we get a bit more information on what you are trying to achieve? @Venkify can help to clarify more as well.
Hi @JMumford45! Have you tried setting your Sprite Mode to multiple in your Texture Import Settings? [ATTACH] Also check out this page in the...
No more development on 2d-extras GitHub repository We are changing how we develop additional 2D Tiles and Brushes for 2D Tilemap. An important...
In Sprite Shape version 5.1.0, there is now an additional option to have the tessellation of the fill geometry done in a C# Job providing improved...
2D Animation 3.2.5: Optional Performance Packages Updated In 2D Animation 3.2.5 (which is designed for Unity 2019.4) we have updated the optional...
2D Animation 4.2.6: Optional Performance Packages Updated In 2D Animation 4.2.6 (which is designed for Unity 2020.1) we have updated the optional...
We are trying out a version of the Freeform 2D Light that smooths out the corners making them less pointed. This also produces a smoother falloff...
Thanks for the additional info. It would very helpful to see how controlling the angle and radius of the Point Light helps with a fire spark....
Hi @Starsmiao! Thanks for the feedback. Could I get a visual of what this looks like? It might be possible to do it with other features.
As part of the ongoing design work to improve workflows and performance in 2D Rendering we are planning to streamline the 2D Lights. We plan to:...
Hi everyone, Thank you all for highlighting this concern with the experimental Sprite Atlas v2. We completely agree that being able to pack...
As of Unity 2019.3 all new projects use AssetDatabase v2 by default and AssetDatabase v1 is deprecated. From Unity 2020.1 onwards AssetDatabase v1...
Tilemap Extras preview package We are making a selection of tools from the 2D Extras GitHub repo available via Package Manager. This will allow...
Streamlined 2D Menus [ATTACH] In 2020.2 we’ve streamlined our 2D menu items so they are now displayed in neat top-level menus for object and asset...
We have made 2D Inverse Kinematics (IK) a fully supported feature in Unity 2020.2. To do this we’ve included IK into the 2D Animation package...