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This is so true
I wonder if Unity really care about what the community thinks
Follow the instructions in the doc
People should read a bit more about SRP Batcher there's too much confusion
I don't want to sound rude but this is totally unacceptable
Seriously?? A high priority feature ignored for more than a year
I can confirm that heavy scenes works much better in URP
An average user will not understand a single line of this
You're is weak seriously it's has Adreno 405 GPU
How many triangles are you trying to render ?...
Yes you shouldn't rely on it
Which device are you using for these test and is post processing enabled ?
And why don't you test on real project ?...
And batching does not reduce vert count but draw calls
You should read a bit more about that
The stats window is messed up when using SRP Batcher, sometimes it's showing negative numbers
There is script here on the forum that show SRP...
But not every shader is compatible with it
Tu devrais apprendre l'anglais personne ne t'aidera sinon
Il y a peut-être 2% de gens qui te comprennent
My native language is french but if you...
Adreno 508 is not really weak gpu I would rather consider it as a mid-range gpu
If you can please, take a look at hardware data collected by...
Every since I started working with URP/LWRP I've noticed that when light is fully baked there's almost no performance difference between URP and...
Yes it's takes like a minute to convert
I don't really have issues it's more like limitations of URP in general and as the game is about to release we had to take some decisions
I think I quit URP for now
I've just wrote material conversion script(URP to Built-in) the main drawback for me is the lack of real-time point...
I don't think it's feasible, the only way we we've found for conversion from one pipeline to another is to use Amplify Shader Editor
I haven't tested Industrial Harbour with 19.3 only with 18.4 and indeed it's use some custom shaders (3 or 4) but since it's use shader graph...
Yeah I understand