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that works very well. could also realize different layers of billboards. thank you very much
thanks, any hint to make it renders after the outline?. Layers ?
I use a lux urp billboard and a lux urp fast outline shader. How can I display the billboard infront of the outline ?
or just simple, how can I run the ColorVariationsDemo on LWRP/UniversalRP ?
how can I set a Texture per instance in LWRP ?
if thats not possible how can I path a value to an instance in a shadergraph shader.
sadly this does not work as expected.
the good thing is, now I can generate the navmesh after disable the GPUI Manager. But after GPUI Manager...
thanks I'll try
"The game objects are instantiated with the MeshRenderers turned of because GPUI takes over their rendering."
how can I turn them on after...
your new version does not work anylonger with unity NavMeshSurface.BuildNavMesh(); at runtime.
the NavMeshSurface needs the MeshRenderer of the...
new in GPUI v1.2.3.Version
results in no NavMesh (was ok in earlier versions)
set all prefabs to Mesh...
or you can switch on of the convex checkmark on runtime after instanciating the prefab.
that will make the collider work. what a disturbing bug.
I have same problem. I could disable convex on the prefab. Then set convex to true after instanciating in code.
then it works but still have some...
yes.DLL names is "22.214.171.124.0b11". of course it should not.
I have one and the same game running on two nearly identical PCs.
On one PC some UI Texts are shown and on the other PC (running the same...