A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Is it real to make a loop with MapMagic map? I want repeat map generated by mapmagic instead of just endless terrain.
Is it possible?
Hi! I'm getting the same error:
TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result:...
I use High-level API and I have a SceneA and SceneB.
SceneA has a couple spawned objects. After a new connection, each client receives objects...
Can I use matchmaking API using a local relay server? I'd like to fetch active matches list using my local or remote IP and also create new...
I have one question regarding your scripts & asset.
I'd like to combine PlayerInput and MoveToPosition.
When I clicked at...
I faced a problem w/ shaders after HDRP project set.
The shaders don't support HDR mode.
Please take a look @ screenshot.
Do you have...
Hi guys and happy NY
Is there some integration with UFPS (ultimate first person shooter) by Opsive?
Can someone share it? Or maybe tutorial...
Facepalm is out there...
@kenamis Interesting idea. I use 2017.3 beta version.. maybe that's a problem
No one knows? :D No one has this problem?
Yeah. Now I used networked example which provided with UMA.
It works awesome but... I have one question..
I tried to create at online (Networked...
But UNet requires using prefabs for instantiating players...
Please clarify what can I use for UNet instead of prefabs?
> You just have to learn...
No, I currently need to have prefab.
Tried to create Networked game with UMA 2.7 character (it spawns characters dynamically).
Exported my character as prefab with bones but...
I have a couple of questions.
1) Can I use UI element as indicator instead Splite element? I have Canvas with uGUI elements and...
Is there any complete profile preset for Enviro?
Can anyone share this one?
I use Vegetation Studio but found some problems there:
1) I try to create road using Run-time grass and terrian texture painter. But...
Yes. I'm using 2017.2p2
I don't know but when I copied Damaged.cs it began working
Fixed. Just used documentation from package instead website documentation. Now animation is working perfectly :-) I just instantiate particles...
It also doesn't work with Turrets in Third person shooter demo.
What's wrong @opsive?