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Lel ... those posts from 2016 are so hilarious !!!
does this work with gpu instancer asset
This should be added to the wiki page
I was using no gameobject workflow.
DefineGameObjectAsPrefabPrototypeAtRuntime and InitializeWithMatrix4x4Array
and the object was black
// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "SFShaders/segment shader"
can the gpu instancer api be called from any thread other than game thread ??
do these clouds cast shadows ??
I am using gpu instancer in non gameobject mode.
I request you to add more tutorials where prefab in prefab manager can be set by api....
Simcity coal map
These are simcity data maps which show the...
how will this asset remain relevant after hdrp comes out of preview ...
Could someone tell me what features this has which hdrp will not have ??
I would like to know ... maybe you could post it here
YOU are the man ... checking all this stuff :cool::cool::cool::):):)
i want to know too
i bought ngss 1 in january 2019 end and it became deprecated soon after.
It says it is deprecated and replaced by new version, but it seems I will...
What will that change be?
Wish the devs would notice this
could you share that blur shader ??
any update on documentation for this ??
i am having difficulty understanding how output works. does it have to be out parameter or return value
i am seeing this in unity hub
unity 2019.1.0f2 has gone back to beta release section ??