A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
While trying out the scene converter, we figured out issues with no collision with our players character controller.
It took us a while to see,...
I don't really know, if i examine correctly, but how would i want to implement this to a character controller ?
As it doesn't have a rigidbody, it...
You have to import Packages with Package Manager, mostly OpenVR (Desktop) & Oculus(Desktop)
I found my solution here: https://forum.unity.com/threads/new-input-system-not-serialized.667153/ and this really really throws away some...
Since 0.2.8 my InputActionAsset disappears from my ScriptableObject, which i use as a load container on before scene load.
It's nothing more than...
You can recreate with a blank 2019.2.0b1 Project, importing Input System.
Something has changed !
Firstly rolling back to 2019.2.0a14
Library\PackageCache\firstname.lastname@example.org\InputSystem\Plugins\OnScreen\OnScreenButton.cs(1,19): error CS0234: The type or namespace...
Just a question.
I still don't know, if that really makes sense, if i think of sth. like:
public class PoolingSystem<T> : JobComponentSystem...
This asset is out for a long, long time, and it never supported preview stuff.
and 2019 came out of preview about 3 or 4 days before the update,...
Great Response Rate - Thank you !
Yeah, that's my next question
Now i feel dumb, but thank you ^^
Just as simple as that ...
He only uses it, and sth. has changed to before, so i don't know, how to...
Text output in VR has changed dramatically !!!
Looks really good !
I am on singlepass, CTAA SPAA & VRWORKS, so yes.
I know, what's going on.
I dynamically load an InputSystem Asset with my InputManager from the new Input System.
And as i do before everything is...
I am on Vive VR Singlepass, but my movies look awesome on my displays.
Somehow i cannot build Addressables, when InputSystem is also inside Project ?!?[ATTACH]
Input System is not put anywhere inside the Addressables
Rendering it to a rendertexture looks really good, but maybe i also misunderstand sth. here ^^
Btw.: I achieve a little bit better TextOutput when...
I would be careful, using this.
It is no built in magic.
Last time, i used it, it build a new entity component model out of what i built, if it...