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I came out with the idea of having two object with PlayerInput assigned to it and having my scripts subscribe to one of these object in order to...
it looks like both controller and user...
Is possible to use opacity mask with URP shader?
Hi all a quick question.
Is possible to use a 3D model for a "special" building in map?
For example I want to use the usual transparent building...
I noted that if an object is moving INSIDE a trigger exit and stay is called multiple times while moving. This did not happen on Unity 2019.2.x
Here's a screen of the impulse.
I'm doing some test with impulse. In my scene I only have one single impulse.
Calling it is no issue but sometimes after the impulse is played...
Hi Rodrigo I sent you an email can you please check it out?
As the title says is there a way to detect if the player is using the controller or mouse/keyboard?
Oh thank you for your answer didn't find anything in the doc about this behaviour.
The gamepad (XboxOne controller connected via USB) start to vibrate but never stops.
That solved my problem will update this post in case I need any extra help.
Binding mode is already as you described
I changed from framing to Transposer but now the cam is not ;locked to character back it follows it but it's more loose.
Doing a lock on camera anche I can't understand why when I switch to the lockon camera (from freelook, using a state driven camera) X follow...
Hi I emailed you with a queation about stepoffset.
The code and cinemachine settings changed a lot since then everything it's also deeply integrated with all of our controller and gameplay so I...
Still doing some testing adjusting both dumping and using a transparent layer for the camera in order to avoid having the camera going crazy...
I'm using a Cinemachine Collider component with Pull Camera Forward on a FreeLook camera everythig is working sort of fine I only have a couple of...