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I've been having this weird issue: tiny black dots all over some of my walls.
I have tried increasing the sample count and the...
Could this be backported to HDRP 8?
Why am I getting these horrible color banding artifacts with HDRP?
I'm using the latest HDRP version from the...
Feel free to hop into the official Mirror discord server to get help should you need any. I'm part of the server. I go by "bonickhausen" on...
Steam integration works just fine. No native NAT punchthrough yet but if you go with Steamworks, NAT punchthrough won't be a necessity.
No CCU limit, easier to use, easy integration with Steam. Stick with Mirror.
Are you talking about SetToGerstnerHeight? Because i've tried using one of the functions within that script (GetGerstnerDisplacement) and i keep...
Let's say I want to spawn a prefab exactly on the water.
Provided with X and Z world coordinates, how do I get the ocean's Y height at a...
Just use Mirror. It's free, no CCU limits and it'll get the job done.
I'm trying to modify the "_GGlobalFrequency" property of the shader via C#. However, the material does not get updated with the new...
How easy is it to replicate animations over the network? I take it Unet's NetworkAnimator won't work here, will it?
I must be doing something wrong then. I'll double check.
polling mouse delta is still wrong for me.
by using the good old "Input.GetAxisRaw("Mouse X")"/MouseY and creating a Vector2 with those values, I...
Soo, any updates from this? It still feels off.
The developer has responded to my email. Said he's improving screen space collision and offered me a preview version after I sent him my invoice....
Is this abandoned?
it works and it's free
their support is sufficient
thats literally all you need for 99% of indev games out there.