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Any update on this?
@Celestipoo It seems to be working again for me
Been using this asset for a while in production. For some reason I'm getting an error that I can't import from my spread sheet on google.
Unfortunately after days of testing I can't figure it out. Only broken on iOS if someone runs into the problem and you need a clue.
It doesn't seem to render black on a new project. So something with my current project is making it go black. How would I debug this?
Hey! I'm having trouble with iOS builds. The shader seems to turn black when building out specifically to iOS. Is there a setting I'm missing?
Hey! Bought the engine! Really enjoying it.
Just a quick question, will you ever add platforming to the 2D part of the engine?
I've tried my...
Has anyone been able to solve this?
@PowerhoofDave Does this asset support sprite sheets?
Hi! Is it possible to add a BT script at runtime?
Let's say I have an EnemyBlueprint.prefab. Then a database with reference to property values to...
Null reference exceptions happen often when the object you're trying to use has not been set to a value.
Maybe check your inspector to see if you...
how do i find my orgid?
Does this work on the XZ plane?
Any updates? wanting it for OSX
@Zuntatos Thanks for the reply, I'm not sure if you answered my question though, are you saying Cocuy is now compatible with OSX? Or is this just...
I know this is an old topic but this is what I do to get all assets. Is there a better way?
/// Tries the get an asset....
Any updates on this? I was hoping to buy Cocuy, it's a fluid simulation plugin for Unity, however it uses compute shaders.
Hi Musiu Bar,
This looks like an amazing asset for our game that's in development we really wanted something like this, unfortunately we want to...
So am i crazy to think that the (clone) objects get destroyed after i uncheck the play button in unity?
Okay this is my code to Instantiate maybe...