A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I have a question, if i wanted to run this on a headless mode server can i do the following.
A.) run it without graphics?
B.) generate (at the...
Just added Voronoi Node :)
Just added Voronoi Node
ERMAGHERD! you added the mega splat support!, i don't even have to modify anything.
I'm gonna start adding my custom nodes for this new Editor Here
I just added Turbulence, any i created a new Github repo i'm gonna add all my noise functionality to the new node editor of v5 here...
Hmm the new Node editor seems to be missing some of the noise functionality mine has, like scale bias TURBULENCE! and various options on regular...
oh nice, i'll be grabbing that today
Doh... and just after i made a node editor for uterrains..
I haven't gotten to the macro stuff yet, this just base support for the megasplat shader, i do have some custom voxel type functions i'm working...
Wellshit.jpg, i got tired of waiting lol. But it's about time dammit. But my nodes have noise previews ;)
on a side note i got Megasplat...
Just a little preview of some updates.
i'm the process right now of switching libnoise libraries, hate to say it but ultimate terrains is using something really freaking old, either...
click on one connector then click on the next connector to place
Just wanted to share a node based editor i've been working on for Ultimate Terrains.
Yeah I’ll probably do that this weekend once I get the documentation written up a little bit. Still a couple QoL additions I need to make like...
I don't have masking in yet, but i have some basic blends like add, subtract, multiply, min, max
I plan to add more of them, this is still really...
I have it up right now if you wanna play with it, i haven't done any documentation.
Getting some of the other features in now
I plan to put this on Github soon for anyone who wants to use it with uTerrains