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I think that's what I'll try to do.
I'll try to output to a RenderTexture and then use that in the vertex shader to change the vertices!
@Aurore the link to the forum thread is http://forum.unity3d.com/threads/163125-Compute-Shaders-How-To
I guess that maybe by writing the output to the buffer by using the ComputeBuffer.GetData I would be able to get the values from the Compute...
I've actually asked a question regarding compute shaders in the shaderlab section, but no answer so far, so I thought of asking it here:
After a quick look at the Unity Docs regarding the new DX11 Compute Shaders in Unity, I decided to ask for some clarification here on the forum....
very very cool, however I think it creates models with lots of polys and is not good for games!
the game seems to be very fun and so does your fund raise campaign!
hope you get all the money you need to create the game.
oh and by the way,...
wow, very cool!
do you plan on releasing it as a game or will you release the souce code?
How many times do we need to see being posted?
These is the 3rd or 4th time this is posted this week!!!!!!
thank you thank you thank you!
I guess we all were waiting for this a long time ago. thank you!
I think you should release at least a beta version and then sell it when it's even more advanced, or sell it right now!
do you already know a release date?
I have liked your facebook page and follow you on twitter
well, if it sounds good in the game then it's ok!
MMO threads are going to start again
this game is becoming better and better and better!
however, as I said before, the steps sound are too artificial, change it for other if you can
1000$ for one character? that's a lot of money.
Can we deliver more than 1 character of just 1?
and for only 5$ is a great deal.
Ben4Views, your game is looking even better now!
I have a great game in there.
God, I don't know how I have missed this 1 week ago!!!
Anyway, it looks awesome. are you going to release it?