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is it possible to deactivate "write to console.log" (maybe a flag in unity_preferences) 1 gb unity_log_file is somewhat oversized
as i know
limit per MESH = 65 k triangles
but you can have more meshes per obj / 3ds_file
nearly all mac_apps have the .icns stored in applicationbundle/Contents/Resources
-> no "copyprotection" for icons, thats the way...
restarting the finder will show the new application_icon, yes i know
to show the new icon at "gamestartup" in my dock, i have to restart the...
UnityPlayerIcon.icns -> into Contents/Resources
works fine, but when i start the game i have no custom icon in my dock, ...
ive changed from 3.personview to 1.personview -> some more improvements.
the file is compressed now ...
have fun :)
pretty nice one
the overall comic_style looks really great :)
plays well with my imac c2d
nice shot :)
when i make my testruns i have crazy situations too
imac - intel core 2 duo / 2ghz / 1gbRam / ATI x1600 - 128mbVram / Osx 10.4.11
i can have 10 fast moving cars at 25 -...
hi @ll !
xRacing2 GTA_cup version a010
ive added ai_cars
next step -> bring it to a beta_release
at this point i have to say the...
nice tutorial !
thank you very much
hey - thats funny
the 1.000.000 watt bulb exploded violently :)
xRacing2 GTA_cup version a005
many improvements, ...
play around with normals
the outer part looks right for me, but try to flip the inner_ring_normals and the top_normals, should fix your...
hey thats pretty nice, plays well for me
hm, have no problems with, arrows forward/backward, sidestep left/right works fine for me
im on intel_imac too (c2d osx10.4.11 - running unity...
hm, strange have no problems with:
unity v2.0.2 -> webplayers and arrowkeys
intel c2d osx 10.4.11 / safari 3
hm, i cannot understand your agression, however
download unity_trial, the 3d platform game and the fps tutorial...
re_read and try to UNDERSTAND what i have said
your complainin is worthless, buy unity or dont buy, try unity or dont try, who cares, ......
well thanks again, but be patient,
im new to unity -> especially scripting, (have worked with another engine for years -> much different .js and...