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I have the same problem. Dear Unity, please update Anima2D or a least don't ignore the question
Wow, thanks, @therockswell!
You can easily do that by making the mouth and the eyes separate bones and adding separate animators to their objects
Hi everyone! Is there a possibility to load a pose not in inspector by clicking the button "load", but from the script (something like...
In Anima2d component PoseManager you can easily load a pose by just clicking on the button "Load".
Is there a possibility to do the same in...