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I can have both, but only in Stack Lit - but AS doesn't have Stack Lit template, and SG doesn't have tesselation :(
How to do that ?
If I choose Material Type: Subsurface Scattering - there's no Iridescence nodes ?
If I choose Material Type: Iridescence -...
I like it very well!
Is there'is a possibility to have in Lit Shader (HDRP) Subsurface scattering and iridescence map ? or this is reserved only...
Is Decard render working with Raytracying in Unity 2020.1 / 2020.2 ?
Thanks, this solve the problem :)
Is there is possible to save copied blendshapes mesh into prefab ?
If I try to make prefab, the mesh property in prefab is empty ?
I think that they have a very promising plugin for Unity not ready for test yet, but it's impressive https://deformdynamics.com/
Does it works with skinned meshes (distance) ? or it should be used with colliders ?
in 2019.3.0f6 cloth is still broken, but is working fine in 2020.1.a20
It's seems that in 2020.1a019 cloth component is fixed.
In 2019.3.0f3 is the same - cloth component is unusable - I hope that they fix id before public final 2019.3 version.
Do you have latest hub version ? Last time I have similar situation with no latest hub.
BTW. 2020.1a14 is not usable with HDRP & RayTracing...
last good and stable cloth component was in 5.5 - maybe will be fixed in 2025 ? 2026 ?
I wonder what it would look like without DXR ?
You have to add recursive rendering in volume (Add Override->Ray tracing->Recursive Rendering)
I confirm - that 0lento project from github works perfectly with ray tracing ( I have GTX 1070ti) - it uses HDRP 7.1.1 which is not enabled in...
yep, I confirm (Unity 2019.3a05) - after add cloth component to skinned mesh, the mesh with cloth is rotated a 90 degree and is not usable at all.
Is there's a way to create clean build of project ?
After an incident of out of space on disk every build is corrupted - before it everything was...
Any change for cloth component ?
sorry, but this is a wrong direction with subsurface scattering - try HDRP