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is a pretty good tools to save component after playmode . this...
ive got a ">256 shaders" used . my problem was solved with shaderkeywordsTool utiliy .
i ve find a solution to blending AVPro video modes . I ve used asset filter cameras. ( like , for example, camera pack filter without...
hello RenderHeads Team
i would like to know if there is a way to have different blending modes ( additive, substract, exclusion ...) with your...
dont waste your time .
learn to read comments in your unity windows .
go to the unity hub as indicated. > click add module on your unity app ....
Hello Jason .
i hope a beautiful new year for you !
i ve find an old topic about an error CS0117 :...
project is so huge .. i don't know if i can purge it ... i will trying ...
i have reseted a mat terrain with another splat control .
its on unity 2017.2
the project is too bigi will trying to remake a new texture . i think it will be more fast to find why ..
Hello Mr Booth
I m trying to solve a big problem since days
SInce ive updated 1.1 to 1.56 i ve got a problem texture in the exe build mode....
many many thanks for your help
hello! a very nice job . thats bring light to project.
I have got just a little problem . I used multiscene architecture in my project .
Thats can be a question to all communities ....
Concerning multiple terrain . I ve well noticed possibilities to paint on multiterrain and...
Groovy Guru 6stars
many many thanks !!.
i m impatient to implement it !
many thanks for your feedback
and good job for your efficient asset.
Concerning Curved world shader compatibilities
Ive asked to CW authors in this lines :
"Ive contacted Mr JBooth , Megasplat Author...
Ive contacted Mr JBooth , Megasplat Author about my shader unknoledge and show him your CustomShader.pdf .
he ask me : ". Do you...
pretty easy ? true ?
I can ask him the question ...!
i come to you soon
i ve readen the CW doc
Step by step guide for integrating Curved World effect into custom shader
1. Include CurvedWorld_Base.cginc file inside...
: ) for you (GuRu) its surely evident . but for me its martian language .
If i begin to understand shader language , i think i would be ready to...
Im working on project using megasplat asset .
Im visual artist and not coder . shaders is martian language for me . sorry
I find your...