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If you speak about the manual exist a basic video tutorial.
But what do you need to know?
In future versions I want to add 2d axis support.
Soon Pathfinding Engine will be update to version 2. :)
I supose you are asking about a PE1.2 situation.
Coming soon PE2 will be able on store to solve this and another problems.
Pathfinding Engine v2 will continue to next threat:
Pathfinding Engine v2 is already avaible:
Pathfinding Engine is a fast and...
Soon Pathfinding Engine will be update to version 2.
I wait your comments. :)
in this moment I´m updating "The Pathfinding Engine" to Unity5.
Now , it´s not posible to use PE , on mobile, a huge/large...
in this moment i´m changing all code : I found a lot of bugs to implement huge maps with a lot of units in game play.
Hi BlaXun. Hi everybody.
First for all ... sorry because Pathfinding Engine has stopped long time ago. It was caused by a serious car crash and I...
Sorry c-Row but ... what kind of project do you want to create? Real time , turns ... ?Could you explain me more details about it?
2) I´m working about it.
Thanks for your comments :D
I upload a new web-demo : 100 agents in a multilayered map with local avoidance.
I wait your comments.
[ATTACH] Hi c-Row.
I upload the web-demo again. Now it´s working : I correct the yOffset of agents position. :)
Thanks for your comments.
Good news! Soon will be ready PATHFINDING ENGINE V2.0.
I upload a web-demo where you can found a multilayered map of 400x400 tiles...
I´m working hard to add support for 2D with local avoidance.
Please , be patience .
First sorry to everyone to not contact with the forum: I have a new home and internet service has taken a few days to work.
First thanks for your understanding but my idea is to do something great.
I have been researching other pathfinding systems and now...
WOW. Good questions !
1 - Right now I'm focusing on creating a fast and robust system. Support for multiple layers will be included in the future...
I´m working a lot to create the 2D stuff. Sorry to wait you so much.