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Ok, thanks for the response!
I'll propably use a callback to start a Tweener instead.
Thanks and get better soon!
I'm having an issue with a Sequence. Here's a simple repro case:
Just bought this and I'm very happy with it so far!
Tested on both Android (Nexus 7) and iOS (iPad 3) and I have a question regarding insets.
Just bought this, got it working right away! Awesome job.
I have one request: On Reset, could you call Init again just so firstUsed and other...
Yup, got it:
Case number 568643
I've just reported it (minutes ago, after posting here) using the in editor bug reporter so I'm not sure how to find the case number.
Looks like ADInterstitialAd is broken. It won't un-pause the game when the ad is closed.
Here a simple way to test it:
Using the Unity TimeScale won't be an option for me. I'll implement my own delay.
I'd like to know if there's a way to make the Delay of a tween to use the timeScale of the tween?
Here's an example that shows...
You must make it relative for it to turn 720 degrees.
So your code would look like this:
HOTween.To(b.transform, 1, new TweenParms()....
You can actually do this:
HOTween.To(transform, 5.0f, "rotation", new Vector3(0.0f, 0.0f, 720.0f), true);
That was faster than I expected ;)
No bugs found so far in my initial tests.
That makes sequence so much more clean and easy to setup! Awesome!
Let me know if you need help with the testing.
Thanks for the in-depth response.
I agree that precise time animation is the only way to go.
OnStepComplete won't cut it for my specific needs...
I've just encountered a bug (or more) in Looping Sequences...
With the following code
That's exactly it.
The OnComplete/OnStart usually are enough, but with more complex sequences where I need to time animations and events it gets...
You can tween a Vector3 component by using the PlugVectorX, PlugVectorY or PlugVectorZ plugins.
Nice job on the new editor! I really like the color code if there's something missing. I'm doing this as well for my custom inspectors so the...
Would it be possible to add HOTween.GetTweensByIntId(int id) like we already have for string ids?
Doh, too late... I'll revert for now then.