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I Will integrate this feature in a next release.
Thanks to halley.
For all those who have the problem of gizmos that do not move in the editor...
You need to replace the PathMagicEditor.cs file with the attached...
can you tell me a bit more about your project?
How do you invert the velocityBias?
Can you send me a small extract of your project can...
Pathmagic does not let you set the total path time or its total length. In the case of Pre-Sampled Path calculates the total length with the...
It still don't work. See attached images.
Tried with Unity 5.6.3 and 2017.2
May be you've miss some dependencies?
What version of Unity are you using? Have you extracted them via “export package” procedure?
I Can't see your sample scene. Can you pack the entire project into a zip and send me it?
if your path is pre-sampled, and the target transform ease out to zero velocity at a waypoint, i think it means in that waypoint you set a...
I try to give answers per point.
I need to import a long list of points from an ASCII file on disk -- it looks like that is not directly...
Sorry for delay in response.
PathMagic supports events on waypoint.
You can pause a target object by connecting the "Reached" event on a...
Version 1.2.5 is out!
this feature will be present in the upcoming 1.2.5 version, that will be released soon.
starting from a recent version of Unity, Unity suggests that the game object that participate to the static batch process (i.e. The...
You want to have a single spline, with many targets followed by respective followers, that share the same path. It is correct?
If so, you...
thanks for trust. Tell me if you need support.
There is a specific script in the package that let you move the target along the path, in the nearest position respect to a Vector3 in world...
Light for teal time shadows have to be in "mixed" style, not necessarily important.
Can you send me an extract of your project that show up...
You can enable the pre-sample path option, in the inspector of the path, in the top right.
Select the option and specify an amount of...
for our game, we use AssetBundles. The process is
A simple loading scene compute which particular asset bundle variant have to be loaded,...
Not for now...
PathMagic has its own animator. I believe however this is a very simple to implement, if you really need it, I can help you.