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@blackhawk_001 Don't forget to check webcam and internetClient in Capabilities before build
@Sika_MC I build a simple AR app in uwp
It works well...
any update for this?
My solution is using two planar reflection one for left eye and one for right
I'm trying to Create a Reference Object in an ARKit by tutorial...
I think you can create your assetbundle server using unity batchmode
You need :
Because arkit always update camera position after end frame.
So if you want teleport you can move parent of camera and reset track by function :...
You need another sphere.
Try my file : https://drive.google.com/drive/folders/0B4eUs6ik0RD-N3hLazlaOF92LWc?usp=sharing
you can using unity video player with play video in url
you can view video path by "my file" application in samsung phone : select the video ->...
edit AndroidManifest.xml file add line
"<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />"
Hope this help!
Hello,i 'm trying with Kudan Version 1.4 :
open sample scene
get bundle id and API key from https://wiki.kudan.eu/Development_License_Keys :
Solution is do not place video in your project and StreamingAssets folder
I'm using AVPro load and play video from Oculus/360Videos folder like default 360videoplayer app in gearvr .
I was play video samsung video demo...
I think it is possible.
for anyone looking for unity 5.2 above
fix "protected override MouseState GetMousePointerEventData()"
to "protected override MouseState...
Great ,But not working on unity 5.2 above.
Material Chrome : shader Standard(specular setup) is very terrible in gear vr but normal in no virtual reality supported
Thanks for reply.Hope it's fix soon
it run perfect in editor but not when export webgl who know why