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Great Update, can't wait to see whats next :) You guys are awesome.
Hi, fantastic models. My only suggestions would be perhaps road junctions and modular parts for city buildings.
Hi, great package, but how would I go about adding more weapons on top of the ones already present.
I'm having a glitch (I think) with RPC's, Here's a simple calling of my RPC. I have a photon view attached to the GameObject, it's in the...
1) Is/can the package be optimized for mobile?
2) Does the package work with mecanim?
3) Does it come with an IK solution or will we...
Does anyone know how to stop the AI from running to 0,0,0!!! I've asked this several times and no one's given a solution. I don't mind editing code.
Is there any other way round it, my game relies heavily on AI's that are spawned in, if need be I'm fine with editing the code
Yes, They're spawning in via spawn points
Mostly AI versus player but there's sometimes friendly bots, happens all the time
This is my AI's setup. All AI's are clones other than the weapons
I'm having a problem, the AI tends to run towards 0,0,0 and I'd find them all in one corner rather than trying to kill me, any way to fix(I have...
I have a slight issue with the current version of shooter AI, the AI tend to run away and they all go to the same location, so I'll often find 6...
An idea would be to have an aggression value to determine whether an AI advances on its enemy or runs to cover, this could also lead to the AI's...
And also could we get the optimisation panel in an update or in version 3 as I'm making a mobile game
Will the next version use mecanim IK
Unity 5 is causing errors with shooter AI
Assets/Shooter AI/Scripts/Brain/GatewayGamesBrain.cs(1167,87): error CS0619:...
I'm using a Samsung Galaxy S3 mini, the latest version of InstantOC (2.1.1 from the asset store) and I've also tested on an Xperia Z3 compact, I...
a slight problem: not culling on mobile, works perfectly in editor
A couple of ideas for the next versions:
Allowing different play styles e.g. rushing, camping, support
Objective game-play with objective...