A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
New Unity Live Help updates. Check them out here!
I know you've heard this a lot already but my deadline is coming up. Any news on the streaming functionality?
How would you go about it?
Does DarkRift support discovery internally?
I have a similar problem.
I'm making a Unity wrapper for an Android library and I need to take an instance of a class that is defined inside the...
I find that Invokes are error-prone (string calling) and limiting (no parameters).
After adding the appropriate "ActionInSeconds" coroutines (and...
Thanks. That worked. I think it's a problem with how third party packages are handled in Unity. It's a huge issue if you update your package and...
This is the paste of the error: https://pastebin.com/7UMsLJVe
It's also got errors from 8th Wall but I don't think it's really anything specific....
I've just tried porting my Unity application to iOS and I'm getting an error:
ld: symbol(s) not found for archeitecture arm64.
Do I have to make a sprite atlas before making an asset bundle? Because each image is 1920x1080.
I've made some asset bundles out of sprites. Each sprite is HD and there are 4 sequences of 1500 of them. I made every sequence into an asset...
I'm trying to use a VideoPlayer component to play a video in a UI element.
One of the client's demands is that they will be able to seek...
I also came to this. Also submitted a bug report. Is there something to do in the meantime? I'm trying to build asset bundles that are quite large...
I would also like help with nAudio. It seems simpler but I didn't understand how to use it in a Unity application.
I'm not sure what there is relevant to my question. Can you be more specific?
Is there a way to do some transformations on the video as or after it is being saved? Like, if I want to rotate it?
This helped. Why is the default bitrate so low, then?
I have a very specific Android quality question which I know is probably not NatCorder's fault but I hope to get some help on it.
I use NatCorder...
I am also having the same issue. My listed assets add up to about 37%.
I've tried this shader. Thank you, by the way.
But it renders the ground plane opaque grey.